Leetaehoon's study space

Advanced media aesthetics class (2007 fall)

2007년 12월 25일 화요일

Art History and the Digital World

Folksonomy : folk + taxonomy

Archive & Conservation in degital medium

Storage Problems (medieum & strorage device)

The relationship between publisher, an author and a reader have been changed.

"Interactive Experience in Public Context: Tango Tangle."&"Constraints and Creativity in the Digital Arts."

Blue note in Jazz as a "B"

"B" of B level movie

"B" is a something in between.

SwarmArt: Interactive Art from Swarm Intelligence

It is the first time to heard the "swarmArt."

I was really impressed by how artist deal with a scientific method to art through this forms of art. Actually, some of renaissance artist was a sceintist.

Games as Art : The Aesthetics of Play

Readymade

Happening vs Performance

Open source vs Commercial (what is the open source and what for?)

Fluxus - everyone is an artist (danto)

Towards an Ontological Language for Game Analysis

The chair and panels explore the concept of Ontology, the terms of computer science in detail.

Also they talks bout the structural elements 'Space' which deal with game design.

2007년 10월 18일 목요일

Title of the final paper

1. A study on the early manipulation photography

2. Art photography

Collaborative games: Lessons learned from board games."

In traditional game theory - competitive or cooperattive games.

Issues
- tension between indivisual and team
- communication method
- feeling of collaboration in games.

I think that there is no indivisual competitions while they played the collaboraion game, because the benefit or payoff is same with all your group. Therefore if anyone of your group wins you also win the game even if you are not fail to win.

Also, there might be some kind of tension between indivisual and team, if the player don't understand 'what is a collaborative game" or player want to be a winer indivisually.

2007년 10월 16일 화요일

Toward a Cultural Theory of Gaming: Digital Games and the Co-Evolution of Media, Mind, and Culture

Culture
- patterns of human activity
- symbolic structure in a given activity
- human activity
문화(文化)
It is a little suprise that the culture in chinese character comes from "人文敎化."

Issues
-Game as joint attention scenes
-The coevolution of games, narrative, and media
Human cognition arose in 4 steps
- episodic culture
- mimetic culture
- mythic culture
- Modern theoretical culture
-Digital games as cultural and media vangards

Formulating Abstraction: Conceptual Art and the Architectural Object

It was a quite interesting subject "Conceptual Art and the Architectural Object" that why an author compared with the Architectural Object.

Accoring to Dr. yoon's example, the architectural object(architecture) can be understand differ from their time(era).

2007년 9월 16일 일요일

vizster; visualizing online social network

vizster; visualizing online social network

The discussion was divided into three issues

1. Social Network

according to Aristoteles human are social animal
complex system - we live in complex systems, complicate enviroment & simple behavior
Network theory - node and tie, line ans spot
Social network theory - technical expand->computer->on-line
online social network - personal network & whole network

2. Information Visualization

what is the 'information' and 'visualization'
Vizster - information and enjoyment

3. The use of the visualization of soial network


I was very impressed how people understand that 'social network' and 'visual information' differently. Also vizter might constructed by fake personal information.
Anonymity on the net became a big issue.